WCF
Camelot
World Championship
2002-2003
3rd Match Game
Michael Nolan
vs. Dan Troyka
Position after:
1.E6-E8 H11-F9
2.H6-F8 E11-E9
3.G6-G8 C11-E11
4.C6-E6 J11-H11
5.G8-H8 G11-G9
6.I6-G8 Ill-G11
7.E6-G6-I8-I6 F11-H9
8.J6-H6 D11-F11
9.E8-E6 F11-D9
White to move.
10.E7-G5!
Variation 1
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.I6-G6-E6xE8xC10 E11-C9xC11
14.G7-G9
D10-F8xH10
15.G5-I7-G7-G9
(In the actual game, Black resigned here)
15......
F10xH8xF8
16.F7xF9xD9xF11xH9xH11 Wins 2M
Variation 2
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.I6-G6-E6xE8xC10
E11-C9xC11
14.G7-G9
D10-F8xH10
15.G5-I7-G7-G9
H10xF8xH8
16.H7xH9xF11xF9xD11xB11 Wins 1K+1M
Variation 3
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.I6-G6-E6xE8xC10
E11-C9xC11
14.G7-G9
D10-F8xH8
15.H7xH9xF11xF9xD11xB11 Wins 1K+3M
Variation 4
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.I6-G6-E6xE8xC10 E11-C9xC11
14.G7-G9
F10xH8xF8
15.F7xF9xD9xD11xF9xH11 Wins 3M
Variation 5
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.I6-G6-E6xE8xC10 D10xB10
14.G7-G9
F10xH8xF8
15.F7xF9xD9xF11xD11 Wins 2M
Variation 6
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9
F9xH9
12.H8xH10xH12
G11xI13
13.I6-G6-E6xE8xC10
D10-F8xH8
14.H7xH9xF11xF9xD9xF11xD11 Wins 2K+4M
Variation 7
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9
F9xH9
12.H8xH10xH12
D10-F8xH8
13.H7xH9xF11xD11xF9xF11xH11 Wins 2K+3M
Variation 8
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9 D10-F8xH10
12.F6xD8xD10xF12 H11-F11xF13
13.G7-I9
H10xJ8
14.G5-I7-G9
F9xH9
15.H8xH10xF12xF14 Wins 1K
Variation 9
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9 D10-F8xH10
12.F6xD8xD10xF12 G11xE13
13.I6-I7
G10-G11
14.I7-G9xI11
H11xJ11
15.G8-G9
F9xH9
16.H8xH10xF12xD14 Wins 2M
Variation 10 (Analysis by Chaxx 1.12)
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9 D10-F8xH10
12.F6xD8xD10xF12 G11xE13
13.I6-I7
H11-G11
14.I7-G9xE11
E10xE12
15.H6-F8xF10xH12 Wins 2M
Variation 11
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9
D10-F12-H10xF8
12.F6xD8xD10xF12xH10xH12 F8xF6xH4
13.G7-I5
H4xJ6
14.I6xK6 Wins 2K for 1M
Variation 12 (Analysis by Paul Yearout)
10......
G9xE7xC7xE5xE7
11.I7-G9xI11xI9xG9
D10-F12-H10xF8
12.F6xD8xD10xF12xH10xH12 F8xF6xH4
13.H6-F8xD10
E10xC10
14.G8xE10
F10xD10
15.I6-I7
G10-F11
16.H7-H9 Wins 1M
Variation 13
10......
G9xE7xC5
11.I7-G9xI11xI9xG9
D10-D8xD6
12.E6xC6xC4
F9xH9
13.H6-F8xD10xF12xH10xH12 Wins 2K+3M
Variation 14
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12 D10-D8xD6
13.E6xC6xC4
G11xI13
14.H6-F8xD10xF12 Wins 2K+2M
Variation 15
10......
G9xE7xC5
11.I7-G9xI11xI9xG9
F9xH9
12.H8xH10xH12
D10-F8xH8
13.H7xH9xF11xD11xF9xF11xH11 Wins 3K+4M
Variation 16
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.G7-G9
D10-F8xH8
14.H7xH9xF11xD11xF9xF11 Wins 3K+2M
Variation 17
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.G7-G9
D10-F8xH10
14.G5-I7-G7-G9
F10xH8xF8
15.F7xF9xD11xF11xH9xH11 Wins 3K
Variation 18
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.G7-G9
D10-F8xH10
14.G5-I7-G7-G9
H10xF8xH8
15.H7xH9xF11xD11xF9xF11 Wins 3K
Variation 19
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.G7-G9
D10-D8xD6
14.E6xC6xC4
F10xH8xF8
15.F7xF9xD11xF11xH9 Wins 2K+2M
Variation 20
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 F9xH9
12.H8xH10xH12
G11xI13
13.G7-G9
F10xH8xF8
14.F7xF9xD11xF11xH9 Wins 2K+1M
Variation 21
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 D10-F12-H10xF8
12.G8xE8xC10
E11-G9xI7xI5
13.D7-F5-H5xJ5 E9-D9
14.C10xE8
F9xD7xF5xH5
15.H6xH4 Wins 1K for 1M
Variation 22
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 D10-F8xH10
12.H6-F8xD10xF12 H11-F11xF13
13.G7-I9
H10xJ8
14.G5-E7-G7-G9 F9xH9
15.H8xH10xF12xF14 Wins 1K+1M
Variation 23
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 D10-F8xH10
12.H6-F8xD10xF12 G11xE13
13.H8-I9
H11-H9xJ9
14.G8-G6-I8
J9-J8 (Best)
15.D7-F5-H5-J7xJ9 Wins 1K
Variation 24
10......
G9xE7xC5
11.I7-G9xI11xI9xG9 D10-F8xH10
12.H6-F8xD10xF12 G11xE13
13.H8-I9
H10xJ8
14.D7-F5-H5-J7xJ9 Wins 1K
Variation 25 (Analysis by Chaxx 1.12)
10......
G9xE7xC5
11.E6-G6-E8-C6
D10-D8xD6xB6
12.H6-F8xD10xF12
H11-F11xF13
13.I7-G9xE11xE9xG9xI11xI9xG9 Wins 3M
Variation 26 (Analysis by Chaxx 1.12)
10......
G9xE7xC5
11.E6-G6-E8-C6 C5xC7xE7
12.I7-G9xI11xI9xG9 D10-F8xH10
13.F6xD8xD10xF12 G11xE13
14.I6-I7
H11-G11
15.I7-G9xE11
E10xE12
16.H6-F8xF10xH12 Wins 2M
~~~~~~~~~
The most important
yet-to-be-determined tactical issue in Camelot is the relative value of a Knight
compared to a Man. A discussion of the theoretical implications of such a
valuation on the development of a Camelot computer program can be found
here
.
It is clear that at the
beginning of the game, a Knight is worth more than a Man. Just as obvious
is the fact that as the game progresses and pieces are removed from the board,
the value of a Knight decreases relative to the value of a Man. The
ultimate expression of this is that a solitary Knight, without supporting
pieces, is worth exactly as much as a Man. Let's set the (constant) value
of a Man at 1.00. So, if for instance we set the
value of a Knight equal to three Men at the beginning of the game, we can say
that as the number of supporting pieces decreases, the value of a Knight, in
terms of a Man, decreases from 3.00 to 1.00.
Following is the latest attempt
to accurately quantify the changing Knight/Man ratio in a formula that takes into account
the number of remaining friendly pieces.
Assume:
constant value of Man = 1
Let:
P = total number of friendly uncastled Pieces after move
N = value of Knight after move
Then:
(2.1100384 - P)